August FNM Promo

922949_477020162380852_988178493_nThe Dimir Charm is far away for now, but here’s a first look. At the moment it isn’t really the most popular or used charm, but it does hold a lot of potential. Come August make sure to enter each of our Friday Night Magic events a 6:30 P.M. to draft for a chance at winning this.

Magic 2014 Core Set Rules Preview

So we’ve got some pretty major changes happening with Magic the Gathering. With the upcoming release of M14, Legendary rules  and Planeswalker rules will change. Take a read below and find out the changes.
Let me begin by making one thing clear: these changes take effect on July 13, the date of the Magic 2014 Core Set Prerelease. On Magic Online, the changes will go live on or around July 24, the date of the Magic 2014 Core Set build. From now until then, the current rules are still in effect.

 

The “Legend Rule”

Let’s dive in, shall we? The “legend rule,” rule 704.5k for those of you following along at home, is changing. Under the current rules, any time two or more legendary permanents with the same name were on the battlefield, they would all be put into their owners’ graveyards as a state-based action. Under the new rules, any time two or more legendary permanents with the same name are controlled by a player, that player chooses one of them and the rest are put into their owners’ graveyards as a state-based action.

One way to think about it is the “legend rule” now looks at each player individually. It doesn’t matter what any other player controls. Clearly, this has a few play ramifications. If you control a legendary permanent, having another one enter the battlefield (by playing a second one or creating a copy of the first one) will leave you with one on the battlefield. It may be the old one. It may be the new one. That’s up to you.

Also, creating a copy of a legendary permanent controlled by another player will simply give you a copy. The one controlled by the other player won’t explode, won’t leave the battlefield, and really won’t be affected at all. Clones do what they were intended to do, which isn’t to be situational killing machines. Let’s look at two examples to see the new rules in action:

  • You control Teysa, Orzhov Scion. Your opponent enchants it with Pacifism. You cast another Teysa, Orzhov Scion. You choose the new one to remain on the battlefield. The one enchanted by Pacifism is put into its owner’s graveyard (and then so is the Pacifism).
  • Your opponent controls Ruric Thar, the Unbowed. You cast Progenitor Mimic, copying it. Both creatures may stay on the battlefield as long as they’re controlled by different players. After Progenitor Mimic‘s ability creates a token copy of Ruric Thar, you must choose one to stay on the battlefield. The other will be put into its owner’s graveyard as a state-based action.

I’ve recruited ace developer Sam Stoddard to write more about R&D’s motivations behind this change and the change to the “Planeswalker uniqueness rule.” You should check out his article here. Oh, didn’t I mention the Planeswalker one? Well then…

The “Planeswalker Uniqueness Rule”

You didn’t think we were leaving our heroes out in the cold, right? Just giving the legendary permanents a shiny new upgrade? Because the Planeswalkers are coming along for the ride.

The “Planeswalker uniqueness rule” is getting a very similar update to what the “legend rule” got. The new rule 704.5j will state that if a player controls two or more Planeswalkers that share a Planeswalker type, that player chooses one and the rest are put into their owner’s graveyards as a state-based action. Again, you no longer have to worry about what other players control. Let’s look at a couple of examples:

Again, Sam’s article has much more information on these changes. Check it out here. And I really can’t stress enough: these changes aren’t in effect until July 13 in live tournaments and July 24 on Magic Online.

 

Sideboards in Constructed Tournaments

We’re also making an adjustment to sideboard composition in Constructed tournaments. Previously, your main deck was sixty or more cards and your sideboard was either fifteen cards or zero cards, indicating you weren’t using a sideboard. With the new rule, your main deck is still sixty or more cards but your sideboard is now up to fifteen cards. Additionally, you are not required to swap cards between your main deck and sideboard on a one-for-one basis. For Games 2 and 3 (and so on), as long as your main deck is sixty or more cards and your sideboard is no more than fifteen cards, you’re good. This change makes sideboarding in Constructed and in Limited closer.

The real benefit of this change is the following scenario, which is all-too-common at more competitive events: after Game 1, you bring in some cards from your sideboard, shuffle up, present your deck, and you discover you’ve presented a sixty-one-card deck. There are fourteen cards in your sideboard and you’ve just received a game loss.

Under the new rules, what you did in that scenario is legal and you can go about playing Magic. Here’s a chart to demonstrate what’s legal and not under the new rules (listed as main deck/sideboard):

Game 1 Subsequent Games Legality
60/15 60/15 Legal
60/15 61/14 Legal
60/15 75/0 Legal
75/0 60/15 Legal
60/10 63/7 Legal
250/15 60/205 Illegal
60/15 50/25 Illegal

 

We expect most players will continue to play sixty cards in the main deck and fifteen in the sideboard, but some interesting variations are possible.

Indestructible Promoted to Keyword

I frequently get asked why indestructible isn’t a keyword. The answer has always been because it doesn’t need to be. It’s just an English word with a definition, slightly modified for use in Magic. Compare it to something like deathtouch, which carries all sorts of rules baggage. Indestructible simply meant “can’t be destroyed.”

And while these reasons are good and noble and true, it didn’t match the reality that players didn’t get it. Heck, even most of R&D didn’t get it. Many people assumed it was a keyword. Well, as Mark Rosewater often reminds us, “Bananas suck.” No, wait, that’s not it. “You can’t fight human nature.” There we go. So, starting with the Magic 2014 Core Set , indestructible is now a keyword. It will appear by its lonesome on permanents that naturally have it and in abilities like “target creature gains indestructible until end of turn.”

Why does this matter? Well, for the most part it doesn’t, but it can be different in two cases:

Case 1: A permanent is made indestructible by another spell or ability (for example, Withstand Death), and then it loses all abilities. Previously, it would still be indestructible, because that was just something true about the permanent. It wasn’t an ability the permanent had. With the change, the permanent will no longer have indestructible.

Case 2: Creatures (or permanents) you control are made indestructible until end of turn by a spell or ability (for example, Boros Charm). Previously, a creature that came under your control after that spell or ability resolved would be indestructible, as that spell or ability didn’t change the characteristics of any creature. With the change, that new creature won’t have indestructible as it wasn’t under your control at the right time to gain it.

A little more than sixty cards will be receiving the new template and functionality.

Unblockable Demoted to Definitely Not a Keyword

And when people ask about indestructible, unblockable is usually not far behind. One might expect it to get a similar upgrade to keyword, but alas, one would be mistaken. Here’s the thing: there are actually many variations on unblockable. There are cards like Barrenton Cragtreads, Firefright Mage, Goblin War Drums, and several others. It would be strange and counterintuitive if unblockable functioned like a keyword but all the subsets of unblockable didn’t. So, to alleviate confusion as to why unblockable isn’t a keyword, we’re going to make it more obvious that it isn’t by changing its template to “can’t be blocked.” As you’ve seen, the words “can’t be blocked” were used on cards already, so this change seemed very natural. Please note this is a change in template only. No cards will functionally change.

Playing Additional Lands

Did you know that right now (assuming you’re reading this article before July 13, when these rules changes take effect), whenever you play a land, if more than one rule or effect allows you to play that land, you must specify which rule or effect you’re using? Yeah, most people didn’t. In practice, this means that if you control something like Oracle of Mul Daya and play a land, the correct play is to specify that this is your additional land for the turn. Furthermore, you could then bounce the Oracle and recast it. Then you could play an additional, additional land. You could then go on to play your land for the turn. What a mess.

With the Magic 2014 Core Set , we’re introducing a new system for playing lands that focuses on the number of land plays you have. Any time you want to play a land for any reason, if you’ve used all your land plays for the turn, then you can’t play the land. By default, you have one land play on each of your turns. Spells or abilities can add to this number. So can permanents that allow you to play additional lands, but if these permanents leave the battlefield, those additional land plays disappear.

As before, you can take a special action once on each of your turns during either main phase to play a land. A spell or ability may also instruct you to play a land as part of its resolution (for example, the activated ability of Djinn of Wishes). No matter how you’re playing the land, it uses up a land play. If you’re out of unused land plays for a turn, you can’t play a land. And just like before, you can never play a land if it isn’t your turn.

Here are some examples:

  • You start your main phase with one land play. You play a land. You then activate Djinn of Wishes, revealing a land. You have no unused land plays, so the revealed land can’t be played.
  • You start your main phase with one land play. You activate Djinn of Wishes, revealing a land. You play that land. You then want to play another land (by taking your once-a-turn special action). However, you have no unused land plays, so you can’t play another land this turn.
  • You start your precombat main phase while controlling Oracle of Mul Daya. You have two land plays. You play a land. Then Oracle of Mul Daya dies during combat, so you’re back to one land play and it’s been used. During your postcombat main phase, you can’t play another land.
  • You start your precombat main phase while controlling Oracle of Mul Daya. You have two land plays. You play a land. Then the Oracle is returned to your hand, so you again have one land play, and it’s been used. You recast Oracle of Mul Daya, and you have two land plays again, one of which you’ve used. You can now play a second land.

Most of the time, it’s a simple question of asking how many lands you’ve played in a turn and figuring out how many you’re allowed to play. It doesn’t come up that often, but I believe when it does come up, the rules now behave in a more sensible manner.

The Only Constant is Change

And that brings us to the end of our overview. There will be more information coming in the Update Bulletin, which will go into these changes in detail. The Update Bulletin will also cover some additional minor changes that aren’t likely to impact most games. It will also review all the Oracle changes, including cards affected by rules changes and ones we’re cleaning up through our normal review processes. I’m excited to hear feedback on these changes. But the most exciting things are always the cards, and Modern Masters and the Magic 2014 Core Set have a lot of awesome in store for you. Have fun!

 

Man of Steel – “Fate of Your Planet” Official Trailer

In theaters June 14th.

From Warner Bros. and Legendary Pictures comes “Man of Steel”, starring Henry Cavill, directed by Zach Snyder. The film also stars Amy Adams, Diane Lane, Kevin Costner, Michael Shannon, Russell Crowe, Antje Traue, Ayelet Zurer, Henry Lennix, Christopher Meloni and Laurence Fishburne.

 

Pokemon Battle Road Spring 2013

373049_170884069740180_1846102649_n
Seth’s Games and Anime

  • 1:00pm until 6:00pm

Order tickets via Eventbrite:
http://www.eventbrite.com/event/6684111357/efbevent

Pokemon Battle Road Spring

Test your deck and skills against other trainers in competition!

ON SITE REGISTRATION ENDS 45 MINUTES AFTER EVENT START.

Pre-registration ends the day before at 6pm!

Pre-registration ticket requires a valid PlayerID. If you don’t have a PlayerID or don’t know what it is, don’t make one up or guess; your ticket will be canceled! You can try to get a PlayerID online using these instructions, but if that doesn’t work, come to the event and get one on site instead of pre-registering!

See http://secondcitygym.com/ for more detail on prizes and activities at the event!

Random goodness giveaways – packs, Pokemon items every round
PokeGym dice raffle – fill out your decklist at http://pokegym.net/decklist, 3 random winners!
Video Game league – between rounds for Battle Road TCG players only – prizes: game case(s) and pack(s) to the winner(s) – put your team in the Battle Box and compete using modified format/VGC rules

New comics for May 15th, 2013!

feb130826                                                             Regular Show #1

Regular Show #1 – BJoin Mordecai the Bluejay and Rigby the Raccoon, a couple of best bros in their twenties just tryin’ to chill for a bit, man. But when you’re livin’ in as crazy a world as they are, no day can be called. . . regular! Seeing the popularity of Adventure Time, this one would be a huge loss not to pick up.

Adventure Time Original GN Vol. 01 Playing Fire – This is an all new and very original story in graphic novel format for Adventure Time. Flame Princess sets off on her first adventure outside of the Fire Kingdom. Jake and Finn join her in this amazing Japanese and Scott Pilgrimesque book in black in white. Any fan of the comic or series has to pick this one up.

Sonic Universe #52 – The Skull Egg Zone starts off the second part of this huge crossover. Our heroes go into this Zone not knowing that the two Doctor’s are lying in wait for them.

Simpsons Comics #202 – Homer becomes his own boss? He starts spending less time with hims family. What are Bart and grandpa Simpson to do?

B.P.R.D. Hell on Earth #107: Wasteland part 1 – Johann leads a B.P.R.D. team on a rescue mission in Chicago to locate the group of agents lost in B.P.R.D. Hell on Earth: The Abyss of Time. Aaron better pick this one up!!!

Conan the Barbarian #16 – Conan and Bêlitstart a vision quest that starts of as a wonderful dream. Very quickly it becomes a harsh nightmare.

Star Wars: Darth Vader and the Ninth Assassin #2 – Darth Vader himself sets out to discover this dark sorcerer who might have destroyed a star destroyer and tried to kill the Emperor. How will this 9th assassin do again Vader himself?

SA Liberty Files The Whistling Skull #6 (of 6) – The 6th Skull still needs to be saved and the experiment at this point has gained the readers trust. The final issue of the Whistling Skull.

Wonder Woman #20 – Wonder Woman’s trust is shattered. The one and only perosn she could trust might have betrayed her.

Supergirl #20 – Powergirl becomes Supergirl again. Our Supergirl is dead?!?!?

Catwoman #20 – Can Catwoman prove herself worthy to join the JLA, or does this villain she’s fighting have her trapped like a rat?

Batgirl #20 – The Ventriloquist, comes at Batgirl after last issues very shocking ending. Can she handle an enemy that’s a major villain of Batman’s.

Voltron #12 – Everything changes for the force of Voltron.The team’s has members missing and other that have gone through a lot emotionally. Can the team continue?

Morning Glories #26 – Season 2 of the mega hit is only 1 Dollar for this complete issue. It’s only a dollar, grab one for you and a friend at this price. The story is well worth it.

Age Of Ultron #8 (of 10) – The world is broken in the Marvel Universe. Who will take responsibility? Who will fix the darn thing? Only 2 more issues after this one for this huge Marvel event.

FF #7 -  They head into the Negative Zone. Family fighting family, and the villain pulling all the strings.

Gambit #12 – JOELLE, the woman he’s fighting to save, the woman he’s falling in love with, is on the cusp of death. But could the secret she’s been keeping be the key to her survival? Will Rogue decide to save Gamit?

Wolverine and the X-Men #29 – The students of Jean Grey School put a time-capsule together that you can follow into the future and see what happened to all your favorite X-Men.

Iron Man #10 – Learn the truth about Las Vegas and Area 51 as the two great myths of Nevada collide. The secret origin continues. Hope you’ve all seen Iron Man 3.

X-O Manowar #1- Part 3 of the explosive planet death mega-event!!!!

Grimm Fairy Tales Unleashed Vampires Eternal #2 – Vampires invade the Grimm Universe in this bloody, sexy, and haunting tie-in to Zenescope’s UNLEASHED event.

mar131401                          Grimm Fairy Tales Unleashed Vampires Eternal #2

feb130825                               Adventure Time Original GN Vol. 01 Playing Fire

Hi Again, tis me Mark. Doing the comic week thingie again this week. Remember Seth is haveing a huge sale all this month, make sure to stop on by and grab some loot, swap, plunder, whatever you want to call it. The sale specifics are on this website as well, you can hunt for it or if your like me, you want an easy answer, so click here for the info’s http://www.sethsventura.com/?p=1213. Well rember To go check out Star Trek this Friday as well. Catch you all on the flip side.

Equestria Girls Trailer

13hasbro-articleLarge

It’s a movie!!!!!!!!!!!!Coming out in June and getting the red carpet treatment in L.A. Afterwards will follow a DVD release and eventual Hub T..v. Network release in time.

“We are responding to the desire by our fans to experience the brand in more ways,” said John A. Frascotti, Hasbro’s chief marketing officer. “They imagined themselves as which pony they would be or which pony they identified with the most.”

“Our goal is to stay true to who those characters are,” said Meghan McCarthy, the head writer for the movie, adding that the high school setting allowed for new storytelling possibilities. “It’s new but still an extension of our mythology.”

It will connect to the fourth generation story that we all have gotten to love, but so far all we know is that Twilight Sparkle is the only pony that makes the jump.  This is the first time that the company in charge of this franchise is putting forth some money to this brand. It’s starting to generate some real cash for them. A 23 percent rise in sales for their merchandise is a big plus. There are still a lot of unknowns here, could this become a series, will it replace the current? At least for now we know that we have a movie coming. Comment below and let us know your feels.

Seth’s May – I bought too many collections SALE!!!

All the month of May

So we bought huge collections of Magic, Graphic Novels, 1st/2nd/3rd Edition D&D, WEG Star Wars, White Wolf Books, Fantasy Miniatures, Warhammer Fantasy Limited edition Boxed Sets, Mechwarrior Miniatures, a few Comic collections, a lot of card singles, and a bunch of console games.

We also have a lot of the new Heroclix, Pokemon, Card Fight Vanguard, Magic and Yugioh Sets in stock as well as a whole bunch of new T-shirts, My Little Ponies, Dr Who merchandise including a inflatable full sized Tardis

Now it is time to share the goodies

Starting now going until the end of the month we are having a sale on everything except the following product:

Brand New Comics, Card Boxes & Ralph’s Back Issues

Everything Else is:

Buy 4 Get 1 Free*
Buy 7 Get 2 Free*
Buy 9 Get 3 Free*
Buy 11 Get 4 Free*
Buy 13 Get 5 Free*

*equal or lesser value

So all the items on sale are:

Comic Supplies
Game Supplies
Card Singles (ask about our extremely rare magic cards… )
Card Boosters
Console Games and Consoles
Toys
Posters
Shirts
Seth’s Back Issues including Rare variant covers
1.00 Bin Back Issues
Board Gasmes
Role Playing Games
Miniatures
Heroclix
Mechwarrior
Dvd’s
Graphic Novels
Manga
and pretty much anything else that I forgot to mention as well.

MY Little Ponies!!!

These items are limited so come down when you can to be sure to get the best deals and to seee all the new stuff we have available.

Also a reminder we now have a 30% off discount standard on all card Boxes, 35% off with pre order/prepay.

Yugioh: 95.76 Normal – Our Price: 67.03 – Pre Order: 62.25
Vanguard:119.70 Normal – Our Price: 83.79 – Pre Order: 77.81
Magic/Pokemon: 143.64 Normal – Our Price: 100.55 – Pre Order: 93.37

Number Hunters

 

Number Hunters

Set Size 60

07/12/2013 Release and Legal Date

It’s time to hunt down some new Number Monsters for your collection – and for your Extra Deck!

 

Number Hunters is the single-biggest surge of new Xyz Monsters ever released at one time. This special, all-foil, 60-card booster set introduces 25 brand new Xyz Monsters, including 9 of the mysterious “Number” Monsters that so many characters are tracking down on the Yu-Gi-Oh! ZEXAL TV series.

 

You’ve seen Number Hunters on TV use these powerful Xyz Monsters in their Decks. Now you can do some Number Hunting of your own!

 

Number Hunters includes:

 

  • 25 new Xyz Monsters
  • 14 new Effect Monsters from Yu-Gi-Oh! ZEXAL
  • 6 new Spell/Trap Cards from the Zexal Age
  • 5 new, non-Zexal cards, including some famous cards from the earliest days of the original TV series
  • 10 previously-released Zexal cards, reprinted as foil cards for the first time ever

 

 

 

Hunting Chaos

 

One of the most exciting things about this set is the number of Chaos Xyz Monsters! Chaos Xyz come in 2 varieties – “Number C” and “CXyz” (the “C” stands for Chaos both times).

 

Lord of the Tachyon Galaxy introduces you to a special Spell Card called Rank-Up-Magic Barian’s Force, the fastest way to turn ordinary Xyz Monsters into extraordinary “Number C” and “CXyz” monsters. Lord of the Tachyon Galaxy also included a small number of Chaos Xyz Monsters, but now Number Hunters gives you a whole army of them!

 

 

 

Work Hard, Play Hard

 

Rank-Up-Magic upgrades Xyz Monsters into “Number C” or “CXyz” monsters of the same Type, but 1 Rank higher. These super-charged Xyz Monsters are much stronger, get to steal an Xyz Material from an enemy monster, and if you rank-up using a ‘matching’ monster, they sometimes come with phenomenal cosmic powers!

 

Coach King Giantrainer has 2800 ATK and uses its Xyz Materials to let you draw extra cards and deal extra damage, but in return you have to skip your Battle Phase. But if you use Rank-Up Magic

 

 

…you get CXyz Coach Lord Ultimatrainer! It has 3800 ATK, it can’t be targeted by card effects, and you don’t have to skip your Battle Phase to use its abilities, so just let loose!

 

 

 

Vote for Norito – Moral Leadership, Working for You

 

Duels not going well? Maybe it’s time for some proven leadership. It’s time for Norito the Moral Leader!

 

Your opponent’s Spells and Traps can be big threats to your monsters, even during your own turn. But Norito knows how to negate them, destroy them, and then lead the way forward with his 2700 Attack Points!

 

But during your opponent’s turn, the biggest threat to your monsters is often your opponent’s own monsters and their effects, which means it’s time to…

 

 

… hold an election! Wait, no, it’s time to play Rank-Up-Magic to replace Norito with his running mate, CXyz Simon the Great Moral Leader! Simon is a tough talker against the threat of monsters to society. He has 3000 ATK and isn’t affected by other monster effects. And if you Summoned him by ranking up Norito, he can switch a monster to defense position and negate its effects. Now that’s effective leadership!

 

Try using Gagaga Magician with either Gagaga Child or Gagaga Girl (from Super Starter: V for Victory) to get the 2 Level 6 Spellcasters you’ll need to Summon Norito.

 

These are just two of the Xyz/CXyz pairs you’ll find in Number Hunters! You’ll also find organic battlecruisers, comic book heroes, massive orbital weapons, and more!

 

 

 

 

 

 

 

The Hunt is On!

 

It’s time to go Number Hunting! Nine new Number monsters have crash landed, and it’s up to you to find them! Take on the invincible warrior king Number 54: Lion Heart, keep your eyes on the skies for the swift-striking Number 44: Sky Pegasus, and be wary of the whirling dervish of swords, Number 74: Master of Blades! Number monsters come in all shapes, sizes, and Ranks. They could be anywhere, so here’s a handy list to what to look out for!

 

Number 44: Sky Pegasus Number 49: Fortune Tune Number 54: Lion Heart Number 57: Tri-Head Dust Dragon Number 63: Shamoji Soldier

 

 

 

Number 74: Master of Blades Number 85: Crazy Box Number 87: Queen of the Night

 

On Yu-Gi-Oh! ZEXAL, the Number monsters are protected from other monsters by virtue of their alien origin. Now you can add that power to your Number monsters, with Number Wall!

 

 

 

 

As long as you control Number Wall, nothing can destroy your Number monsters – except battle with another Number monster, just like on TV!

 

 

 

Decks You Might Already Have

 

The Number Hunters booster set also includes many cards for Decks you might already be working on, like Chronomaly monsters, Gimmick Puppets, and Heroic Challengers.

 

 

 

 

 

 

 

 

 

 

Finally, keep your eyes open for Box of Friends. This cards lets you Special Summon 2 monsters with 0 ATK or 0 DEF from your Deck. It’s a great way to set up an Xyz Summon, especially if you make a Deck heavy on 0 DEF monsters, which will be a new strategy this August when Judgment of the Light comes out!

 

Number Hunters contains 60 cards:

20 Secret Rare Cards
40 Super Rare Cards
5 Cards per pack: 4 Super Rares + 1 Secret Rare